import {UI} from './editor/ui.js' import {EFFECTS, render_initial_state, render_common_side_effects} from './effects.js' import {load_dir} from './filesystem.js' const EXAMPLE = `const fib = n => n == 0 || n == 1 ? n : fib(n - 1) + fib(n - 2) fib(6)` const set_error_handler = w => { // TODO err.message w.onerror = (msg, src, lineNum, colNum, err) => { ui.set_status(msg) } w.addEventListener('unhandledrejection', (event) => { ui.set_status(event.reason) }) } const get_html_url = state => { return state.html_file == '' ? 'about:blank' : window.location.origin + '/' + state.html_file + '?leporello' } // By default run code in hidden iframe, until user explicitly opens visible // window const open_run_iframe = state => { const iframe = document.createElement('iframe') iframe.src = get_html_url(state) iframe.setAttribute('hidden', '') document.body.appendChild(iframe) set_error_handler(iframe.contentWindow) globalThis.run_window = iframe.contentWindow } // Open another browser window so user can interact with application // TODO test in another browsers export const open_run_window = state => { globalThis.run_window.close() const next_window = globalThis.run_window = open(get_html_url(state)) const is_loaded = () => { const nav = next_window.performance.getEntriesByType("navigation")[0] return nav != null && nav.loadEventEnd > 0 } // Wait until `load` event before executing code, because service worker that // is responsible for loading external modules seems not working until `load` // event fired. TODO: better register SW explicitly and don't rely on // already registered SW? const onload = () => { exec('open_run_window') } const add_load_handler = () => { /* Wait until 'load event', then set unload handler. The page after window.open seems to go through these steps: - about:blank gets opened - Real URL get opened - 'unload' event for about:blank page - 'load event for real URL if we set unload handler right now, then it will be fired for unload event for about:blank page */ if(is_loaded()) { // Already loaded add_unload_handler() onload() } else { next_window.addEventListener('load', () => { add_unload_handler() onload() }) } } const add_unload_handler = () => { next_window.addEventListener('unload', (e) => { // Set timeout to 100ms because it takes some time for page to get closed // after triggering 'unload' event setTimeout(() => { if(next_window.closed) { // If by that time next_window.closed was set to true, then page was // closed // TODO get back to iframe? } else { add_load_handler() } }, 100) }) } add_load_handler() } export const reload_run_window = state => { // TODO after window location reload, open_run_window command will be fired. // Maybe we should have separate commands for open_run_window and // reload_run_window? globalThis.run_window.location = get_html_url(state) } const read_modules = async () => { const default_module = {'': localStorage.code || EXAMPLE} const current = { // TODO fix when there are no such modules anymore current_module: localStorage.current_module ?? '', entrypoint: localStorage.entrypoint ?? '', html_file: localStorage.html_file ?? '', } const project_dir = await load_dir(false) if(project_dir == null) { // Single anonymous module return { ...current, files: default_module, } } else { return { ...current, project_dir, files: default_module, } } } let COMMANDS let ui let state export const init = (container, _COMMANDS) => { COMMANDS = _COMMANDS set_error_handler(window) read_modules().then(initial_state => { state = COMMANDS.get_initial_state({ ...initial_state, on_async_call: (...args) => exec('on_async_call', ...args) }) // Expose state for debugging globalThis.__state = state ui = new UI(container, state) // Expose for debugging globalThis.__ui = ui render_initial_state(ui, state) open_run_iframe(state) // TODO exec on iframe load exec('open_run_window') }) } export const get_state = () => state export const exec = (cmd, ...args) => { if(cmd == 'input' || cmd == 'write') { // Do not print file to console console.log('exec', cmd) } else { console.log('exec', cmd, ...args) } const comm = cmd.split('.').reduce( (comm, segment) => comm?.[segment], COMMANDS ) if(comm == null) { throw new Error('command ' + cmd + ' + not found') } const result = comm(state, ...args) console.log('nextstate', result) let nextstate, effects if(result.state != null) { ({state: nextstate, effects} = result) } else { nextstate = result effects = null } // Sanity check if(state?.current_module == null) { console.error('command did not return state, returned', result) throw new Error('illegal state') } render_common_side_effects(state, nextstate, cmd, ui); if(effects != null) { (Array.isArray(effects) ? effects : [effects]).forEach(e => { if(e.type == 'write' || e.type == 'save_to_localstorage') { // do not spam to console console.log('apply effect', e.type) } else { console.log('apply effect', e.type, ...(e.args ?? [])) } EFFECTS[e.type](nextstate, e.args, ui) }) } // Expose for debugging globalThis.__prev_state = state globalThis.__state = nextstate state = nextstate }