remove dead code

This commit is contained in:
Dmitry Vasilev
2023-05-19 15:59:15 +03:00
parent 932baf3eed
commit 65d17ffa26
7 changed files with 16 additions and 156 deletions

24
src/effects.js vendored
View File

@@ -6,7 +6,6 @@ import {
get_deferred_calls
} from './calltree.js'
import {current_cursor_position} from './calltree.js'
import {FLAGS} from './feature_flags.js'
import {exec, FILES_ROOT} from './index.js'
// Imports in the context of `run_window`, so global variables in loaded
@@ -221,7 +220,6 @@ export const render_common_side_effects = (prev, next, command, ui) => {
} else {
// Rerender entire calltree
ui.render_debugger(next)
ui.eval.clear_value_or_error()
clear_coloring(ui)
render_coloring(ui, next)
ui.logs.rerender_logs(next.logs)
@@ -255,14 +253,6 @@ export const render_common_side_effects = (prev, next, command, ui) => {
ui.calltree.render_select_node(prev, next)
}
if(node_changed) {
if(!next.current_calltree_node.toplevel) {
ui.eval.show_value_or_error(next.current_calltree_node)
} else {
ui.eval.clear_value_or_error()
}
}
if(prev.calltree_node_by_loc != next.calltree_node_by_loc) {
render_coloring(ui, next)
}
@@ -290,15 +280,11 @@ export const render_common_side_effects = (prev, next, command, ui) => {
const selresult = next.selection_state?.result
if(selresult != null && prev.selection_state?.result != selresult) {
if(FLAGS.embed_value_explorer) {
const node = next.selection_state.node
ui.editor.embed_value_explorer({
index: node.index + node.length,
result: next.selection_state.result,
})
} else {
ui.eval.show_value_or_error(next.selection_state.result)
}
const node = next.selection_state.node
ui.editor.embed_value_explorer({
index: node.index + node.length,
result: next.selection_state.result,
})
}
// Value explorer